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- #
- # ROOMS.WLD
- #
- # A sample set of rooms
- #
- # Created by Bernie Roehl and Dave Stampe, June 1992
- # for use with the REND386 package.
- # cleaned, debugged by Dave Stampe July 1992
- # For more information, contact broehl@sunee.uwaterloo.ca or
- # dstampe@sunee.uwaterloo.ca
- #
-
- # Modified for Gossamer 2.0 by Jon Blossom
-
- loadpath rooms
-
- hither 10 # anything closer than this gets clipped
- yon 15000 # anything farther than this doesn't get rendered
-
- #camera 1 780,160,130 -77,0,0 2 # starting location, orientation and zoom
- camera 1 780 160 130
- camera 2 180 200 90 -90 60 0 # F2: aerial view
-
- ambient 76
-
- # Surface definitions:
-
- surfacedef plaster 0x1fd8
- surfacedef brick 0x11ff
- surfacedef wood 0x12df
- surfacedef painted 0x13f8
- surfacedef glass1 0x3e00
- surfacedef glass2 0x3a00
- surfacedef tin 12
- surfacedef carpet 0x4a
- surfacedef greypaint 239
- surfacedef bright 255
- surfacedef grain 0x14e8
- surfacedef artwork 4
- surfacedef beige 0xfd
- surfacedef blue 8
- surfacedef red 9
- surfacedef orange 10
- surfacedef cobble 239
- surfacedef marble 0x1Df8
- surfacedef steel1 0x28eF
- surfacedef steel2 0x25eF
- surfacedef teak 0x12ff
- surfacedef mirror 0x2a00
-
-
- # Surface mappings:
- surfacemap single1
- surface 1 plaster
-
- surfacemap single2
- surface 1 brick
-
- surfacemap single3
- surface 1 wood
-
- surfacemap double1
- surface 1 painted
- surface 2 brick
-
- surfacemap double2
- surface 1 brick
- surface 2 painted
-
- surfacemap double3
- surface 2 plaster
- surface 1 painted
-
- surfacemap double4
- surface 2 plaster
- surface 1 brick
-
- surfacemap wind1
- surface 1 plaster
- surface 2 glass1
- surface 3 brick
- surface 4 mirror
- surface 5 tin
-
- surfacemap wind2
- surface 1 painted
- surface 2 glass1
- surface 3 tin
- surface 4 glass2
- surface 5 wood
-
- surfacemap floorgrey
- surface 1 carpet
-
- surfacemap ceilgrey
- surface 1 greypaint
-
- surfacemap roadcolors
- surface 1 cobble
-
- surfacemap rugcolors
- surface 1 beige
- surface 2 blue
- surface 3 red
- surface 4 orange
-
- surfacemap piccolors
- surface 1 grain
- surface 2 artwork
- surface 3 mirror
- surface 4 marble
- surface 5 steel2
-
- surfacemap pic2colors
- surface 1 teak
- surface 2 mirror
-
- surfacemap basecolors
- surface 1 marble
- surface 2 marble
- surface 3 marble
- surface 4 marble
- surface 5 marble
- surface 6 marble
-
- surfacemap sculptcolors
- surface 1 steel1
- surface 2 steel2
-
- # Objects
- polyobj 4 carpet 80,0,0 80,0,280 400,0,280 400,0,0
- polyobj 6 carpet 400,0,280 400,0,480 560,0,480 880,0,480 880,0,0 400,0,0
- polyobj 6 carpet 0,0,480 0,0,1040 240,0,1040 560,0,1040 560,0,480 400,0,480
- polyobj 4 carpet 560,0,1040 880,0,1040 880,0,480 560,0,480
- polyobj 5 carpet 240,0,1280 880,0,1280 880,0,1040 560,0,1040 240,0,1040
-
- polyobj 4 greypaint 400,240,0 400,240,280 80,240,280 80,240,0
- polyobj 6 greypaint 400,240,0 880,240,0 880,240,480 560,240,480 400,240,480 400,240,280
- polyobj 6 greypaint 400,240,480 560,240,480 560,240,1040 240,240,1040 0,240,1040 0,240,480
- polyobj 4 greypaint 560,240,480 880,240,480 880,240,1040 560,240,1040
- polyobj 5 greypaint 240,240,1040 560,240,1040 880,240,1040 880,240,1280 240,240,1280
-
- object bigwin .1,.1,.1 0,0,0 880,0,0 0 wind2
- object wall1 8,4.8,.4 0,90,0 880,0,1280 0 single3 fixed # H
-
- object wall1 8,4.8,.4 0,180,0 880,0,0 0 single2 fixed # I
-
- object wall2 5.6,4.8,.4 0,0,0 0,0,1040 0 double1 fixed # B
-
- object bigwin .1,.1,0.05 0,180,0 240,0,1280 0 wind2 fixed # F
-
- object wall1 6.4,4.8,.4 0,0,0 240,0,1280 0 single1 fixed # G
-
- object wall1 5.6,4.8,.4 0,-90,0 0,0,480 0 single1 fixed # A
-
- object wall2 5.6,4.8,.4 0,0,0 0,0,480 0 double2 fixed # C
-
- object wall2 2,4.8,.4 0,-90,0 400,0,280 0 double1 fixed # L
-
- object window1 3.2,4.8,.4 0,0,0 80,0,280 0 wind2 fixed # K
-
- object wall2 .8,4.8,.4 0,-90,0 560,0,480 0 double4 fixed # E
- object wall2 1.6,1.2,.4 0,-90,0 560,180,560 0 double4 fixed # M
- object window2 3.2,4.8,.4 0,90,0 560,0,1040 0 wind1 fixed # D
-
- object wall1 2.8,4.8,.4 0,-90,0 80,0,0 0 single1 fixed # J
-
- # A road outside:
-
- object floor 4,.1,2 0,0,0 880,0,600 0 roadcolors fixed
- object floor 4,.1,2 0,-45,0 1280,0,600 0 roadcolors fixed
- object floor 4,.1,2 0,-90,0 1562.8,0,882.8 0 roadcolors fixed
- object floor 40,.1,2 0,0,0 1362.8,0,1282.8 0 roadcolors fixed
-
- # Now for some furnishings:
-
- object rug 1,.1,1 0,-90,0 750,.1,750 0 rugcolors
- object art 2,2,.1 0,180,0 650,120,.5 0 piccolors
- object picture 2,2,.1 0,180,0 400,120,480.5 0 pic2colors
- object vwlogo .6,.6,.6 0,180,0 450,180,1040.6 0 pic2colors
-
-
- #object shelf 1,2,3 0,0,0 4550,1400,4800 256 . fixed
- object shelf .4,.2,.2 0,-90,0 0,140,580 256 . fixed
- object shelf .3,.2,.2 0,0,0 350,140,1280 256 . fixed
- object shelf .4,.2,.2 0,90,0 880,140,800 256 . fixed
-
- # A small forest:
- object tree2 1.2,1.2,1.2 0,0,0 80,.1,1200 0
- object tree2 .8,.8,.8 0,0,0 -80,.1,1400 0
- object tree2 1.4,1.6,1.4 0,0,0 -120,.1,1900 0
-
- # A big fir tree:
- object fir2 .1,.1,.1 0,0,0 1200,0,380 256 . fixed
-
- # Some furniture:
- object sofa .1,.1,.1 0,45,0 650,.1,1200 0 # sofacolors
- object desk3 .15,.13,.1 0,0,0 340,0,968 256 . fixed
- object lamp .01,.01,.01 0,0,0 70,0,950 256
-
- #stuff on shelves, etc
-
- object cone6 .002,.002,.002 0,0,0 425,144,1250 0
- object metlcube .2,.5,.3 0,-30,0 850,144,700 0
- object wedge .3,.2,.3 0,-30,0 70,144,600 256
- object ball6 .6,.6,.6 0,0,0 420,100,1000 0
-
- # A toy:
- object c6=ccone6 .005,.005,.005 0,0,0 750,5,140 0
-
- object sculpbase=block .6,1.0,.6 0,0,0 440,.1,380 0 basecolors
- object mh=methead .4,.4,.4 0,180,0 480,110,410 0 . sculpbase
-
- title ROOMS.WLD sample world
- title by Dave Stampe & B. Roehl
- title Created 1/7/92
- #title
- #title memory
-
- # End of rooms.wld
-
- #title A sample set of rooms
- #title by Dave Stampe
- #title and Bernie Roehl
- #title memory
-